I am a game designer experienced with both tabletop and digital games who specializes in integrating flavor with mechanics and exploring interactions in systems. I love to investigate ways to represent story as game mechanics - whether that’s conceptualizing how to represent a character as a deck of cards, or how to express a plot element as a game rule.

I graduated UC Santa Cruz as a major in Computer Science Game Design, where I studied under industry professionals and academics including Jonaya Kemper, Tad Leckman, Elizabeth Swenson and dani wright.

My most recent experience is working as an intern at Alderac Entertainment Group, where I contributed to the development of games like Let’s Go To France as well as migrated the rulebook for Smash Up to an online wiki. Before I became a game designer, I worked at Lawrence Livermore National Laboratory working on projects ranging form modeling cancer cells to designing 3d-printed parts, where I demonstrated my aptitude at learning quickly by picking up many different skills and software that were completely new to me.