Over the summer of 2025, I was a design intern for AEG. While there, I helped playtest and contributed to the development of Electrify, Let’s Go to France, Into the Machine, Mystic Lands, and an as-yet unreleased game. I also migrated the rules and cards for Smash Up to an online wiki as part of Smash Up’s move to print on demand.
It was a great experience - I got to learn firsthand how games are pitched, developed, and published.