Mech Championship Arena
This is a board game prototype I made about constructing giant robots and fighting each other with them. Its uses tile laying to build your robot, combined with worker placement to represent your crew moving about the mech and activating systems.
I’d love to return to this at some point. The concept stems from my love of “mechs” - giant, pilotable robots - and a feeling that in games they often never feel like truly giant robots, nor like you are actually piloting inside of one. Thinking about this is what caused me to land on the idea of a player moving around within a mech - providing that feeling to the player that the mech was explicitly separate from the pilot, and that it was so big you had to move into different rooms within it just to control it. The rest of the game was built around that initial concept, combined with the idea of building your own mech over the course of the game.