Mental Mage is a short game prototype I made in Construct3 with a small team. It’s an arcadey twin-stick shooter type game like Robotron, with the twist that you gain different attacks - spells - in between rounds, but (pulling from the DnD idea of spells slots and memorized magic) you can only hold so much in your mind. This is visualized as a grid akin to the NaviCust system in Mega Man Battle Network, where you place polyminos into it - however, the more you use a spell in a round, the larger it becomes in the grid, making it harder to fit other spells in. At the same time, though, that spell will deal more damage, causing you to have to decide between versatility and variety, or tunnel in on one powerful spell.

As mentioned, this was a team project. I worked with two other people to design and develop this game. I came up with the mechanic of literal spell slots, and together we fleshed out the game into the final product. A particular limitation with this project was that it was made with the free version of Construct3, which limits you to a certain number of events (the main building block of the engine). We were able to get the game to just fit within the maximum amount!